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rESUME


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Lead Technical Artist (Freelance) Buck | Hybrid: Brooklyn, NY March 2023 – July 2023

  • I worked on 3 VR experiences for Quest 2.  All of which are still under NDA.

  • Developed graphics systems for Unity.

  • Collaborated on an optimization system that would allow the 3d artists to not worry about optimization, and allow for all the optimization for a level to be done through an interface in Unity within a few hours.

  • Conceive of an efficient production pipeline from layout, to modeling, to game engine, that would work with the skill set of the artists at Buck (Unity and Maya)

  • Work closely with directors, designers, coders, and technical artists to bring the creative vision to life.

  • Primary Lighting/Shaders/FX artist.

Lead Technical Artist, Mighty Coconut | Remote: Brooklyn, NY April 2021–March 2023

  • Develop graphics systems for Unity and Blender.

  • Work closely with designers, coders, and technical artists to bring the creative vision to life.

  • Oversee technical artists, teach them techniques, and give constructive feedback.

  • Primary Lighting/Shaders/FX artist.

  • My specific graphics contributions to Walkabout Mini Golf (top rated VR Multiplayer Game) are often mentioned by users in their  reviews on Steam and Quest Store, who praise the game for its lighting and atmosphere.

Lead Techincal Artist (Freelance), The Mill | New York, NY 2018 – 2021

  • Worked on various AR/VR/Virtual Production projects for clients like Apple, Magic Leap, M&M’s, Gaterade and several that cannot be named due to NDA restrictions.

  • Oversaw teams with minimal interactive experience, and helped transition them from animation workflows to interactive workflows.

  • Primary Lighting/Shaders/FX artist.

  • Delivered projects with a rapid turnaround.

Indie Game Dev, Studio Radko | Brooklyn, NY 2011 – 2012

  • Designed and released an original game “Starbounder” for iOS and Android.

  • In collaboration with Henning Koczy, we learned all necessary aspects to mobile Unity game development and delivered a fun and unique game.

CG Generalist, Various Animation Studios | New York, NY 2008 – 2018

  • Fluent in Autodesk Maya, Photoshop, After Effects

  • Contributed to Modeling, Lighting, Shaders, Rendering, Composite, 3D Animation, 2D Animation, Motion Graphics (2D/3D), and Design.

  • Delivered jobs with a rapid turnaround

  • Worked primarily on nation ad campaigns for Guiness, Met Life, PBS, Samsung, LG, Yahoo!, Amazon, and numerous others.

SKILLS

  • Very strong artistic and technical sensibilities and am highly adaptive to new software, techniques, and creative challenges.

  • I act as the glue at the center of a production.  Being very familiar the complete pipelines of Game Development and 3d Animation, I can bind together any group of creatives so that all of their contributions will be focused and productive.

  • Software: Unity, Unreal Engine, Perforce, Plastic, Blender, Maya, Zbrush, Photoshop, Illustrator, After Effects, Marvelous Designer.

  • Shaders: Amplify Shader Editor (Unity), Unity Shader Graph, Unreal Engine Material Editor

  • Scripting: C#, Python, Javascript, WebGL, GLSL

EDUCATION

  • Minnapolis College of Art and Design | Minneapolis, MN | Graduated 2007 with BFA in Animation.